removeObserver

public void removeObserver(Observer<Boolean> observer)

Removes a previously registered observer from monitoring the player's readiness state.

Use this to stop receiving updates for a specific observer without affecting others. This is typically called when an observer is no longer needed but the LifecycleOwner is still active.

Example usage:

SurfaceView surfaceView = findViewById(R.id.surface_view);
SandboxedPlayer player = new SandboxedPlayer(context, surfaceView);
Observerobserver = isReady -> { Log.d("Client", "Ready: " + isReady); };
player.setObserver(this, observer);
// Later, when no longer needed:
player.removeObserver(observer);

Parameters

observer

The Observer to remove from receiving readiness state updates.